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Dezzit

The "Royal" Project Management Reference Manual

0. Design Vision

The Dezzit Design System aims to produce a "Royal" user experience that feels solid, premium, and mathematically precise. Every pixel is accounted for, leveraging Tonal Elevation and a rigid rhythm to create a workspace that is as productive as it is beautiful.

Tactical Depth

Hierarchy is communicated through three primary surface layers rather than heavy drop shadows alone.

The Matte Rule

No physical scaling or bouncing. Precision is signaled through tonal transitions and border shifts.

The 12/8/4 Rule

Mathematical harmony via strict radius nesting:
(Parent 12px → Padding 4px → Child 8px).

Unified Objects

Related components are treated as a single tactile object inside a shared surface container.

1. Page Architecture

Layout Primitives

Standardized containers for consistent spacing and width guardrails.

PageLayout / PageHeader / PageContent
Variant: Fixed (1200px)Variant: Wide (1600px)Variant: Centered (800px)

3. Data Display

Royal Tables

Standardized row behavior for Bin and List views.

NameStatusLast UpdatedAction
Q4 Strategy DocActive
2h ago
User Feedback LogDraft
Yesterday

DataList (CSS Grid)

Precision table alternative with flexible columns and ContextMenu integration.

User
Status
Role
Actions
ZD
Zain Dorem
Active
Administrator
LV
Luca Vangr
Pending
Editor

Royal Cards

Used for grid-based overviews and board items.

Standard Card

Surface 2 with 12px radius.

Hoverable Card

Elevates to Surface 3 on hover.

Note Tints (V133)

8 specialized tints for quick categorization.

Red
Blue
Green
Purple
Yellow
Orange

Specialized Resource Cards

Tailored structures for different data types.

Doc Card (Grid)
Project Roadmap2h ago
Note Card (Masonry)

Weekly Standup

- Finalize V133 release
- Update design docs

#internal

4. Unified Form System

3-tier architecture: Field wrapper → Label/Desc → Headless Control.

Enter your display name as it will appear to others.

Select the current state of the project.

5. UI Components

Button System

Primary Actions
Utility
Destructive
Size Scale
Icon Buttons

Square icon-only buttons for secondary actions.

Checkbox

BaseUI-powered checkbox with design system styling.

Status System

Active
Tonal Success + Dot
Delayed
Tonal Error + Dot
Review
Tonal Warning
Draft
Legacy Outline
Interactive Status

6. Interactive Popups

Context Awareness

Right-click interactions on realistic targets.

Render Prop Pattern (V133)
Design_Specs_V133.pdfRight-click to see hover persistence

Dropdowns & Overlays

Menu Trigger
Command Center
Popover
Tooltip
Slash Commands

Type / to trigger the menu.

/Open command menu
SpaceKeep as text & close
EscDelete trigger & close

7. Feedback & Testing

Toast Notifications

Skeletons

Masonry Layout Pattern

Dynamic multi-column grid for varied content heights.

Short Note
Tall Reference Note with more content...
Medium sized card
Another snippet
Critical Alert or Long Update

Global Orchestration

8. System Specifications

Sizing Scale (Rem-based)

Generic sizing tokens for heights, widths, and avatars.

--size-12
var(--size-12)
--size-10
var(--size-10)
--size-9
var(--size-9)
--size-8
var(--size-8)
--size-7
var(--size-7)
--size-6
var(--size-6)
--size-5
var(--size-5)
--size-4
var(--size-4)
--size-3
var(--size-3)

Radius Scale (12/8/4 Rule)

Strict nesting logic: Parent (12px) → Padding (4px) → Child (8px).

Parent (12px)
Child (8px)
Tertiary (4px)

Height Standards

Standard Input (48px)
48px (--size-12)
Compact (40px)
40px (--size-10)

9. World View

Design Philosophy

Tactical Depth

Uses tonal elevation (Surface 1-3) instead of heavy shadows.

The Matte Rule

No physical scaling or bouncing. High-end precision through tonal shifts.

Muted Utility Icons

Color System

Surface 1
Surface 2
Surface 3
Accent